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Chapter 14: System-Specific Tuning
This chapter provides tuning information that's relevant for particular Silicon Graphics systems. Use these techniques as needed if you expect your program to be used primarily on one kind of system, or a group of systems. The chapter discusses:
Some points are also discussed in earlier chapters but repeated here because they result in particularly noticeable performance improvement on certain platforms.
Note: To determine your particular hardware configuration, execute /usr/gfx/gfxinfo. See the reference page for gfxinfo for more information. You can also call glGetString() with a GL_RENDERER argument. See the reference page for information about the renderer strings for different systems.
- Optimizing Performance on Low-End Graphics Systems
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- Optimizing Performance on Mid-Range Systems
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- Optimizing Performance on Indigo2 IMPACT Systems
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- Optimizing Performance on RealityEngine Systems
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